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DESicninG 

ODELinC 
BUILDinC 

a  model   aulomobile 


FISHER    BODY    CRAFTSMAN'S    GUILD 

An    organization    for    the    development    of    craftsmanship 
and    creative    ability    among    boys. 


•  LEARNING    TO    DESIGN    A    CAR 


Don't  let  the  word  "design"  scare  you.  Any  one  can  learn  to 
draw,  if  he  is  willing  to  practice— and  designing  is  nothing  more  than 
drawing  with  a  purpose.  The  fact  that  you  never  learned  to  draw  doesn't 
mean  you  can't.  The  sketches  on  this  and  the  three  following  pages  give 
you  the  practice  steps  for  drawing  an  automobile.  Work  at  them  for  an 
hour  or  two  every  day  for  a  week.  You'll  be  surprised  how  much  skill 
you  gain  in  that  short  time.  Keep  on  for  two  or  three  weeks,  and  you'll 


really  have  the 
build  a  model  ca 
in  modeling  clay- 
tions  on  Page  6.) 
to  call  forth  you 
experience,  to  Sc 
hundred  Guild  av 
"A"  and  '^B"  (on 
ments  and  other 


From  the  collection  of  the 


n 


z   '    in 

oPreTmger 


V 


tj 


ibrary 
p 


® 


Trace  a  fe 
cars  from 


i  to  draw  at  all  to 

^hape  your  design 

modehng  instruc- 

vards  big  enough 

11  win — valuable 

B  of  the  several 

•efuUy  Drawings 

ve  you  measure- 

wing  steps: 


ind  rear  view 
jning. 


^ 


San  Francisco,  California 
2008 


W    i    w 

d  lights,  wheels 


This  gives  you  the  feel  and 
proportions  of  car  "form." 

Q\         Try  a  few  side  views  next. 
o)  Do  these  free  hand. 


Grille  design  Other  details 

D  )  "Perspectives"  tell  more. 


Make  your  design  over  a  car  from 
a  catalog  illustration. 


MGHT    1953.  GENERAL    MOTORS  CORPORATION 


©You  should  strive  for  a 
light,  graceful  upper 
structure  in  your  design. 


Poor  proportion  Good  proportion 


"Crisp"  design 
of  section 
through  cor  will 
result  in  longer 
highlights  and 
better  stream- 
lining .  See 
drawing  below. 


Too  "round." 
Highlights  will 
be  soft  and 
short.  Design 
will  be  more 
difficult  to 
streamline. 


Plan  view  of  your 
design  is  important. 


"Fast" 


"Slow,  boxy 


® 


Pinched  (poor) 


:2^^^^ 


Good  "space  design' 


Side  view  of  upper  structure 
proportions 

Pleasing 


Too  h 


tlT 


Too  square 


□/ \. 


Outline  of  car 


•LEARNING    TO    DESIGN    A    CAR 

Don't  let  the  word  "design"  scare  you.  Any  one  can  learn  to 
draw,  if  he  is  willing  to  practice — and  designing  is  nothing  more  than 
drawing  with  a  purpose.  The  fact  that  you  never  learned  to  draw  doesn't 
mean  you  carCt.  The  sketches  on  this  and  the  three  following  pages  give 
you  the  practice  steps  for  drawing  an  automobile.  Work  at  them  for  an 
hour  or  two  every  day  for  a  week.  You'll  be  surprised  how  much  skill 
you  gain  in  that  short  time.  Keep  on  for  two  or  three  weeks,  and  you'll 
really  have  the  "feel"  of  it.  Of  course,  you  donh  need  to  draw  at  all  to 
build  a  model  car  for  the  Guild  competition.  You  can  shape  your  design 
in  modeling  clay — and  that's  a  lot  of  fun.  (See  the  clay  modeUng  instruc- 
tions on  Page  6.)  The  Guild  competition  offers  you  rewards  big  enough 
to  call  forth  your  very  best  effort.  If  you  work,  you'll  win — valuable 
experience,  to  say  the  least — and,  very  possibly,  one  of  the  several 
hundred  Guild  awards.  So,  now,  let's  go!  First,  study  carefully  Drawings 
"A"  and  "B"  (on  the  sheet  inserted  in  this  book).  They  give  you  measure- 
ments and  other  requirements.  Then  practice  the  following  steps: 


Trace  a  few  present-day 
cars  from  a  magazine. 


This  gives  you  the  feel  and 
proportions  of  car   "form." 


Try  a  few  side  views  next. 
Do  these  free  hand. 


^  \         Direct  front  and  rear  view 
designing. 


iS 


ir 


Block  in  Add  lights,  wheels 


Grille  design  Other  details 

\j)  "Perspectives"  tell  more. 


Make  your  design  over  a  car  from 
a  catalog  illustration. 


rnPYRIGHT  1953.  GENERAL  MOTORS  t 


©You  should  strive  for  a 
light,  graceful  upper 
structure  in  your  design. 


Good 


Poor  proportion  Good  proportion 


"Crisp"  design 
of  section 
through  car  will 
result  in  longer 
highlights  and 
better  stream- 
lining. See 
drawing  below. 


Too  "round." 
Highlights  will 
be  soft  and 
short.  Design 
will  be  more 
difficult  to 
streamline. 


Plan  view  of  your 
design  is  important. 


"Slow,  boxy' 


/P- 


v^ 


/TN  ^  Pinched  (poor) 


Good  "space  design' 


Side  view  of  upper  structure 


proportions 


Pleasing 


Too  hi 


tir 


Too  square 


o — V. 


Outline  of  car 


®  Front-end  composition 

or  design 


Work  out  design  in  "perspective' 
as  well  as  head-on  view. 


® 


Front-end 
theme  "doodling" 


/■»  «\  Fender  and  tail-light 


theme  "doodling" 


Cones  and 
bullet  shapes 
in  perspective 


Study  windshields 


®Line,  form  and  texture  suggest 
speed  and  graceful  motion. 


Qj    Various  types  of  ornamentation 


Windsplits 


Windsplits 
in  groups 


® 


Use  Drawing  "A"  (inserted  as 
a  loose  sheet  in  this  book)  to 
develop  side  view  of  your  car. 


After  careful  study  and  "design 
thinking,"  you  can  work  over 
Drawing  "A,"  using  a  clean  sheet 
of  tracing  paper  on  which  to  draw 
your  design.  Try  many,  keeping 
in  mind  the  "hints"  given  you. 


Use  Drawing  "B"  (on  other  side 
of  insert  sheet)  to  develop 
plan  view  of  your  cor. 


fracing 
paper 


Plan  view  needs  special  study 
and  attention  to  give  design 
speed  and  beauty.  Remember, 
this  is  highly  important. 


•  HOW    TO    MAKE    A    CLAY    MODEL 

Be  sure  to  make  a  clay  model,  as  professional  car  designers  do. 
You  can  change  it  easily  as  you  get  new  ideas — and  you  will  NEED  it 
as  a  pattern,  if  you  cast  your  model  in  plaster,  or,  for  a  wood  model,  to  make 
templates  as  explained  farther  on.  To  buy  modeling  clay,  write  the  Guild 
Technical  Supervisor  for  a  supplier's  address.  You  can  make  your  own 
clay  by  mixing:  Powdered  clay  or  whiting,  55  oz.  —  Cup  grease,  28  oz. — 
Paraffin  wax,  13  oz. — Rosin  dissolved  in  turpentine,  1  oz.  Melt  together 
cup  grease,  paraffin  wax  and  rosin  solution.  Then  sift  and  mix  in  pow- 
dered clay.  To  save  clay,  make  a  wood  form  (armature),  as  shown  in 
Photo  1,  below.  Attach  a  bottom  board,  as  shown,  to  support  clay  on 
sides.  Make  this  board  at  least  1  in.  narrower  and  1  in,  shorter  than 
model.  Notch  it  so  you  can  insert  cardboard  wheels,  giving  the  "feel" 
of  a  real  car.  Armature  is  mounted  on  surface  board  (Photo  2).  Dowels 
or  headless  nails,  centered  within  guide  strips  around  edges  of  surface 
board,  slip  into  holes  drilled  in  bottom  of  armature  to  position  it  while 
making  clay  model.  This  will  permit  insertion  of  a  loose  ^-in.  block 
underneath  armature  to  hold  model  at  proper  height  for  checking  over- 
all appearance  with  cardboard  wheels.  Photo  2  shows  block  in  place. 


1.  Drill  holes  in  armature  to  anchor  clay. 
Six  pounds  of  clay  ivill  do.  Solid  clay 
model  requires  20  pounds. 


2.  Guide  strips  are  straight  and  should 
clear  model  Yl  '"•  f^H  around.  Draw  station 
lines  on  board  1  in.  apart,  as  shoiin. 


3.  Armature  on  surface  hoard.  Guide  strips 
are  used  in  making  templates  {patterns), 
explained  in  photos  that  follow. 


4.   Soften  clav  so  it  ivill  he  easv  to  '"work 
by  keeping  it  in  hot  water  in  a  double  boiler 
— or  sieve  and  warming  pan.  as  shown. 


5.  Press  clavJirmlY  into  holes.  Rough  shape 
clay  by  hand.  I  sing  your  drawings  —  or 
your  imagination — shape  and  carve  one  side 
{exactly  }/^  of  model)  to  desired  design. 


6.  Make  modeling  tools  shoiin  in  photos. 
Above,  a  hack satv  blade  used  as  rough  simper. 
Photo  14  shous  smoother  made  of  scrap 
rubber;  Photo  15,  a  tool  of  hardwood. 


7.  Much  of  the  finish  smoothing  and  shap- 
ing can  be  done  best  with  your  palm  and 
fingers.  Dip  hands  in  tvater,  regularly,  for 
best  results. 


9.  Notch  out  bottom  edge  of  rough  template 
to  fit  against  outer  edge  of  guide  strip  iihen 
template  is  sunk  slightly  into  clay — in  a 
perpendicular  (_L)  position. 


8.  W'hen  one  side  of  model  is  finished,  make 
cardboard  templates  (patterns)  of  this  side — 
one  at  each  station  line  on  surface  board. 
Cut  cardboard  roughly  to  shape  first. 


10.  Trace  exact  outline  of  model  on  tem- 
plate. Be  sure  bottom  edge  of  template  rests 
evenly  on  surface  hoard — and  is  notched  to 
fit  snugly  against  guide  strip. 


1 1 .  Now,  cut  out  template  along  your  pencil 
line  with  scissors  or  sharp,  pointed  carving 
blade.  This  makes  an  accurate  pattern  of 
one  half  of  model  at  a  given  station  line. 


12.  With  templates,  you  can  make  un- 
finished side  of  model  match  finished  half. 
At  proper  station  line,  rest  each  template  on 
surface   board.    Sink    template    into   clay. 


13.  Using  screwdriver  as  a  carving  tool, 
carefully  remove  clay  between  sunken  verti- 
cal lines  made  by  edges  of  templates.  Smooth 
surface    to    exact    level    of   template   cuts. 


14.  Rubber  smoothing  tool  {made  from  old 
tire)  is  excellent  for  smoothing  large,  sweep- 
ing areas  of  clay  model.  Wet  surface  of 
clay  slightly  for  best  results. 


15.  For  window  outlines  and  other  sharply 
defined  details,  a  spear-shaped  tool  with 
rounded  point  is  most  effective.  Finish  all 
details  of  clay  model  as  neatly  as  possible. 


16.  This  illustration  shows  how  you  can 
place  cardboard  wheels  in  position  as  you 
develop  vour  clav  model — to  give  it  a  real 
car  look.  Model  rests  on  ^  in.  block. 


•  HOW    TO    MAKE    A    WOOD    MODEL 

You  do  not  need  a  solid  block  of  wood  to  make  a  model  car  for 
the  Guild  competition.  You  can  make  your  own  block  of  the  size  required 
using  the  measurements  given  on  Drawing  "A."  To  do  this  simply  glue 
together  ^-in.,  or  thicker,  boards.  Make  sure  the  surfaces  are  smooth 
and  the  grain  runs  in  the  same  direction  before  gluing.  You  don't  even 
need  C-clamps.  You  can  use  rocks  or  heavy  pieces  of  metal  to  hold 
the  boards  tightly  together  while  the  glue  is  setting.  The  types  of  wood 
that  can  be  cut  and  carved  most  easily  are:  Balsa,  white  pine,  cypress, 
basswood,  poplar  or  mahogany.  Before  you  start  the  rough  cutting, 
square  your  wood  block — that  is,  make  sure  the  ends  and  sides  all  meet 
at  right  angles— hke  this:  P-  You  can  do  the  necessary  cutting  and 
carving  with  only  a  few  tools  that  are  easy  to  buy  or  borrow:  A  saw, 
wood  file,  chisel,  large  and  small  gouges  (curved  chisels),  a  hammer,  or 
mallet,  and  sandpaper.  That's  about  all  you  need— then,  follow  the 
steps  shown  in  the  pictures  below: 


1.  Sand  hoards  smooth  and  glue  together. 
Use  casein-hase,  cold  glue,  sold  at  most 
harduare  stores.  Make  block  6  .x  6^  x  17  in. 


2.  From  your  drawings — or  clay  model — 
draw  and  cut  out  of  cardboard  an  accurate 
side  view  pattern  of  your  model. 


3.  Trace  this  pattern  on  both  sides  of  your  4.  L  sing  a  common  saw.  remove  the  large 
wood  block.  Also  rule  ofj  ivaste  areas  of  waste  pieces,  front  and  rear,  by  cutting 
block,  as  shown.  along  your  ruled  pencil  lines. 


kM 

^F     ^---r-c^Cx 

^^fc^^    M  « 

^r^— ^"^"^  \  \  \ 

^■-"''^^^^HI^.Jb       S 

f  r'  V 

^ 

4i 

^ 

5.  Starting  at  the  bottom  of  block,  rule  verti- 
cal (_L)  station  lines,  exactly  one  inch 
apart,  join  these  across  top  and  bottom — 
also  draw  centerline  around  block. 


6.  Saw  top  of  block  down  almost  to  the 
side-view  outlines  of  your  model  as  traced 
on  block.  Make  saw-cuts  follow  station 
lines  drawn  across  top  of  the  block. 


7.  Now,  ivith  a  chisel,  carefully  shave  away 
wood  between  saw-cuts.  Work  chisel  across 
the  ivood  grain.  Be  careful  not  to  cut  below 
model  outlines  drawn  on  block. 


8.  Smooth  rough-shaped  block  with  plane 
to  get  rounded  areas  worked  down  toward 
actual  lines  of  car.  Fine  work  can  he  done 
with  spokeshave  and  wood  file. 


9.  Using  chisel,  gouges,  wood  file  and  small 
knife,  ivork  oiit  roughly  the  major  shapes 
along  the  sides  of  wood  block,  guided  by 
your  clav  model. 


10.  Mount  wood  model  on  surface  hoard, 
using  it  as  a  guide  in  restoring  station  lines 
and  centerline.  Rub  black  crayon  on  pat- 
tern edges  of  clay-model  templates. 


10 


1 1.  I'lit  cntyoncd  Icmplalcs  in  proper  posi- 
tion and  riih  firmly  afioinst  model  to  make 
crayon  mark  at  lii^h  spots.  llifi)i  spots  must 
he  trimmed  donn  along  all  lines  on  both  sides. 


12.  Use  small  fiouiir  to  level  high  spots,  as 
shotvn.  Repeat  marking  and  gouging  until 
template  fits  exactly,  top  of  template  at  cen- 
terline,  bottom  notched  against  guide  strip. 


13.  W  hen  all  station  lines  have  been  gouged 
out,  so  that  all  templates  fit  exactly,  the 
bottoms  of  gouge  cuts  will  all  be  in  line  with 
the  exact  surface  of  your  finished  model  car. 


14.  Using  chisel,  carefully  remove  surplus 
wood  from  bettveen  gouge  lines.  This  work 
must  be  done  carefully  and  neatly  to  dress 
wood  down  to  a  smooth  surface. 


15.   Put  the  finishing  touches  on  the  surface  16.   Mark  windoiv  outlines  on  model,  using 

of  your  tcood  model  by  using  a  fine  file,  patterns  made  from  drawings  or  clay  model 

tchere  necessary,  and  carefitlly  smoothing  — then    carve   out    ivood.    Similar  patterns 

the  entire  surface  icith  sandpaper.  should  be  made  for  all  surface  detail  work. 


•CASTING    A    MODEL    CAR    IN    PLASTER 


In  the  design  studios  of  the  automobile  industry,  new  designs 
are  worked  into  plaster  models.  The  following  instructions  are  adapted 
from  the  methods  used  by  professional  automobile  model  makers. 

In  casting  your  model  car  in  plaster,  there  are  just  two  major  steps: 
(1)  Making  a  5-piece  plaster  mold,  using  your  clay  model  as  a 
pattern — and  (2)  Pouring  wet  plaster  into  this  mold  to  form  an  exact 
duplicate  of  your  clay  model. 

The  only  material  you  will  need  is  about  25  pounds  of  ordinary 
molding  plaster — which  you  can  buy  from  almost  any  builders'  supply 
company.  Mix  this  plaster  in  water  until  it  is  as  thick  and  smooth 
as  heavy  cream. 

To  make  the  mold,  place  your  clay  model  on  a  flat  board  which  has 
been  painted  with  several  coats  of  shellac  (Fig.  1).  To  prevent  the  plaster 
from  sticking,  coat  the  board  with  grease  or  soap  jell. 

Here  is  how  you  form  the  mold  pieces:  Make  dams  out  of  flattened 
rolls  of  clay  and  set  them  up  on  your  clay  model  to  enclose  only  a  sec- 
tion of  your  clay  model.  (Fig.  1  shows  about  the  size  you  should  make 
the  front  and  rear  end  pieces  of  the  mold.  Fig.  2  shows  the  clay  dams 
in  place  for  making  the  side  sections  of  the  mold.  Fig  3  shows  the  dam 

arrangement  for  making 
the  top  section.)  Make 
only  one  mold  section 
at  a  time. 

After  you  have  set  up 
the  clay  dams,  in  each 
case,  use  a  flat  wood 
paddle  to  apply  wet 
plaster  within  the  dams 
and  build  it  up  to  a 
thickness  of  at  least  ^ 
in.  Let  the  plaster  set 
before  applying  the  clay 
dams  to  make  the  mold 
section  next  to  it.  Then, 
coat  the  edges  of  the 
mold  sections  with 
shellac  and  grease  (or 
soap  jell)  to  prevent  the 
1^  adjoining  section  from 
sticking. 

Be  sure  to  overlap  the 


12 


mold  sections  as  shown  in  the  ilhistrations — so  thai,  when  you  have 
made  all  five  sections,  they  will  fit  together  as  shown  in  Fig.  4. 

Permit  all  mold  sections  to  dry  for  at  least  one-half  hour  after  they 
have  set.  Then  carefully  remove  the  sections  from  your  clay  model — 
and  put  them  together  as  shown  in  Fig.  4.  Hind  them  all  together  by 
applying  strips  of  cheesecloth  soaked  in  thin  plaster  at  the  corners  where 
the  mold  sections  meet.  (These  binders  are  shown  as  dark  areas  in  Fig. 
4.)  Be  sure  to  wet  the  mold  sections  thoroughly  before  attaching  the 
binders — since  they  will  not  stick  tightly  to  dry  plaster.  YOU  NOW 
HAVE  AN  EXACT  MOLD  OF  YOUR  CLAY  MODEL. 

Next,  clean  and  sandpaper  the  inside  of  the  mold — and  fill  all  pits  or 
holes  with  clay  or  plaster.  Then  apply  coats  of  shellac  and  grease  (or 
soap  jell)  to  the  inside  surface  of  your  mold — AND  YOU  ARE 
READY  TO  POUR  THE  CASTING  OF  YOUR  MODEL. 

Fill  the  mold  one-third  to  one-half  full  of  wet  plaster  mix.  Lift  the 
mold  and  tip  it  from  end  to  end  and  side  to  side — so  that  the  wet  mix 
will  flow  all  around  the  mold.  Do  this  until  the  mix  begins  to  stick  to 
all  parts  of  the  mold.  Set  the  mold  down  and  apply  plaster  with  the  back 
of  your  hand — until  you  have  built  the  casting  up  to  at  least  ^-in. 
thickness  at  all  points. 

Place  strips  of  cheese- 
cloth (already  cut  to 
fit)  against  the  wet 
plaster  of  the  casting — 
then  rub  wet  plaster 
mix  into  the  cheesecloth. 
The  cheesecloth  is  used 
to  strengthen  your 
plaster  casting. 

Permit  the  plaster 
casting  to  dry  for  at 
least  a  half  hour — and 
then  carefully  remove 
the  mold  pieces.  Dry  out 
your  casting  thoroughly 
— by  placing  it  for  three 
or  four  days  in  a  dry, 
well-ventilated  room  — 
before  you  attempt  to 
paint  it.  Sand  the  cast- 
ing thoroughly  before 
you  start. 


13 


•  ATTACHING    WHEELS 


Metal  or  wood  plate 


Fig.  1 — On  model  cars 
made  of  plaster,  the 
wheels  can  be  attached 
to  a  wood  or  steel  plate. 
The  plate  is  then  set 
into  the  bottom  of  the 
model,  as  shown  at  the 
left,  and  secured  in  place 
with  screws.  If  your 
model  car  has  exposed 
wheels,  set  the  plate  in 
far  enough  so  that  it 
does  not  show  from  the 
sides.  Measure  wheel 
and  cut  to  meet  require- 
ments  of   your    design. 

Fig.  2 — On  model  cars 
made  of  wood,  wheels 
can  be  fastened  to  indi- 
vidual plates,  as  shown 
at  the  left.  These  are 
then  set  into  openings 
cut  into  the  bottom  of 
the  model  at  the  proper 
locations. 


FIG.  2 


Mounting  wheels 
on  wood  model 


WHEELS  SUPPLIED  FREE 


Making  a  good  set  of  wheels  requires  a  wood  lathe, 
and  most  Guildsmen  do  not  have  access  to  a  lathe.  For  this 
reason,  the  Guild  now  supplies  sets  of  wheels,  free  of 
charge,  to  Guild  members  who  can  show  that  their  model 
cars  are  ready  for  wheels.  These  wheels  are  made  of 
hardened  rubber  and  are  provided  with  a  recess  for  a  hub 
cap.  Hub  caps,  however,  are  not  supplied.  You  make  your 
own.  These  wheels  may  be  cut  in  half  for  mounting  on  your 
model,  if  your  design  permits.  To  get  your  wheels,  mail  to 
Guild  headquarters  a  snapshot  which  shows  how  much 
work  you  have  done  on  your  model.  If  you  use  half  wheels, 
order  two  wheels.  For  full  wheels  in  front  and  half  wheels 
in  rear,  order  three.  Otherwise  order  four. 


14 


•MOLDINGS 


c^^>^   ^:^   ..^^  6^ 


LEFT:   Cross-sections  of  various  types 
of  moldings 


FIG.   2.   Set-in  type  windshield  and 
pillar  molding 


FIG.  4. 

PInned-through  molding 


Moldings  around  the  win- 
dows, or  running  along  the 
sides  of  your  model  car, 
can  be  set  in  or  applied,  as 
shown  in  these  illustra- 
tions: 

Fig.  1  shows  method  for 
setting  a  molding  in  a 
groove. 

Fig.  2  shows  a  set-in  type 
of  windshield  molding  in 
position  to  be  slipped  into 
place. 

Fig.  3  shows  method  of 
applying  molding  with  fine 
pins  or  nails  soldered  to 
the  underside. 

Fig.  4  shows  another 
method  of  applying  mold- 
ing, using  tapered  pins 
driven  through  drilled 
holes  in  molding. 


15 


•  HEADLIGHTS    AND    TAIL    LIGHTS 


Round-type  headlight 


Round-type  headlight  with 
hooded  bezel  (rim  of  headlight) 


Cut  and  file 
from  solid 
aluminum  block 


Clear  plastic 


Horizontal-type  headlight 


Shown  on  this  page  are 
various  methods  of  making 
headlights  and  tail  lights. 
Many  materials  may  be 
used,  among  them  bar  or 
sheet  aluminum,  as  well  as 
aluminum  tubing. 

Fig.  1  (below)  shows  how 
bar  stock  may  be  turned  in 
a  lathe. 

Fig.  2  shows  how  flat  stock 
may  be  utilized. 

Fig.  3  shows  how  to  shape 
aluminum  tubing  with  a 
sanding  block. Tubing  is 
slipped  over  a  dowel  placed 
in  an  electric  drill. 

(Lines  on  headlight  lens  can 
be  scored  on  rear  surface  of 
plastic.) 


Red  plastic 


Tail  light 


FIG.  1 


Bent,  sheet 
aluminum 


Sanding  block 


Aluminum 
bor  stock 


Drill        Clear 

plastic  lens 


FIG.  2 

Flat  aluminum  wrapped  around  dowel 


> 


Method  of  shaping  light  by  using 
aluminum  tubing  for  bezel 


Electric  motor  can  be  clamped  on  bench  or  in  a  vise. 


FIG.  3 


16 


•  BUMPERS 


Bumpers  can  be  made  from 
metal,  like  aluminum  bar 
stock,  or  from  straight- 
grained  hardwood.  First, 
draw  the  design  of  your 
bumper  on  paper  (front 
view  and  plan  view).  Trans- 
fer the  outline  to  the  wood 
or  metal.  The  rough  shape 
can  then  be  cut  out  with  a 
saw.  Next,  work  in  all  the 
finer  detail  and  finish  by 
carving  (if  wood),  filing  (if 
metal),  and  sandpapering. 
The  drawings  below  show 
these  progressive  steps.  The 
front  views  of  models  to  the 
left  give  you  some  advanced 
designs  of  bumpers  and 
grilles  to  help  start  your 
own  ideas. 


Shape  an 
sand  smooth 


Start  with  solid  piece. 
Cut  and  file  out  design. 
(For  metal,  use  ieweler's 
saw  or  hacksaw.) 


17 


•PAINTING    YOUR    MODEL    CAR 

The  most  important  step  in  putting  a  gleaming  finish  on  your 
model  is  sandpapering  the  bare  surface.  YOU  CANNOT  HIDE 
ROUGH  SPOTS,  PITS  OR  OTHER  FLAWS  WITH  PAINT.  Fill 
all  low  spots  with  a  glaze,  surfacing  putty  or  plastic  wood.  Work  over 
the  surface  with  coarse  and  fine  grades  of  sandpaper  until  it  is  smooth  as 
glass.  Only  this  kind  of  surface  will  take  a  fine  finish.  The  first  step  in 
painting  your  model  is  to  apply  two  or  three  coats  of  sealer.  Allow 
each  coat  to  dry  over  night — the  last,  several  days.  Sand  last  coat  to  a 
smooth  surface  with  180  grit  dry  sandpaper.  Next,  apply  primer- 
surfacer — three  coats  for  plaster  and  hardwoods,  five  for  softer  woods. 
(For  balsa  use  pyroxylin  type  surfacer  that  dries  with  a  hard  shell — at 
least  10  coats).  Carefully  sand  each  coat.  Next,  cut  in  door  lines,  trunk 
lines,  etc. — or  sharpen  them  if  you  made  them  in  the  surface  of  your 
model.  Use  lacquer  for  the  final  finish — at  least  three  coats.  Sand 
each  coat,  except  the  last,  lightly  but  thoroughly  with  360  to  400 
grit  waterproof  sandpaper.  BE  SURE  NOT  TO  SAND  THE  LAST 
COAT.  Rub  down  the  last  coat  with  a  rubbing  compound  after  it  is 
thoroughly  dry — then  apply  hard  wax  and  polish  to  a  brilhant  finish. 


Carefully  sand  model  hctupcn  coats.  Be  sure         Cut  in  door  lines,  trunk  lines,  etc.,  before 
not  to  sand  last  coat  of  lacquer.  applying  finish  coats  of  lacquer. 


Use  insect  spray  gun  to  lacquer  model.  Thin         Rub  down    last  lacquer  coat  with  rubbing 
lacquer  until  it  flows  freely.  compound  and  polish  with  hard  wax. 


18 


•SHIPPING    YOUR    MODEL 

A  substantial  box,  with  plenty  of  protective  padding,  is  needed 
for  shipping  your  model  car  to  the  Guild  judging  point.  Such  a  box  can 
be  made  of  3^  in.  solid  boards,  as  shown  in  the  drawing  below,  or  of 
}/i  in.  plywood,  with  ^/^  in.  wood  for  the  framework.  Its  dimensions  will 
be  governed  by  the  overall  measurements  of  your  car,  but  in  any  case 
make  the  container  large  enough  so  that  there  will  be  at  least  one  inch 
around  the  entire  model  for  packing  material.  A  good-sized  box,  as 
shown,  has  inside  dimensions  of  7  x  6  x  19  in.  For  packing  material 
you  may  use  felt,  paper,  cotton  batting,  or  old  cloth,  all  built  up  to 
sufficient  thickness.  As  an  added  precaution,  wrap  the  model  in  wax 
paper  to  prevent  the  packing  material  from  scratching  or  adhering  to 
the  finish.  A  piece  of  sponge  rubber  or  other  cushioning  material  should 
be  attached  to  the  underside  of  the  cover  at  the  point  where  it  will 
contact  the  roof.  Rubber  can 
also  be  attached  at  either  end 
of  the  box  and  along  the  sides. 
The  top  of  the  container  should 
be  fastened  with  screws  rather 
than  nails.  Since  the  wheels 
will  not  withstand  a  severe 
jolt,  you  should  keep  them  off 
the  bottom  of  the  container  by 
fitting  a  block  of  wood  under 
the  car  body.  If  you  make  a 
solid  model,  you  may  also  drill 
two  holes  in  the  bottom  of  it 
and  insert  dowels,  as  shown. 
These  precautions  will  help 
keep  the  model  from  shifting 
during  its  journey.  Do  not  ship 
your  model  until  you  receive 
special  shipping  instructions 
from  the  Craftsman^s  Guild. 


If  you  desire  any  further  advice  on  building  your  model,  write  to:— 

TECHNICAL  DEPARTMENT,  FISHER  BODY  CRAFTSMAN'S  GUILD 

GENERAL  MOTORS  BUILDING  •  DETROIT  7,  MICHIGAN 


19 


NATIONAL  AWARD  WINNERS 


First  Senior  Award— $4,000 
Bill  Morgan,  New  Albany,  Ind. 


Second  Senior  Award  —  $3,000 
Clare  Mahannah,  St.  Paul,  Minn. 


Third  Senior  Award— $2,000 
Chas.  Burton,  Arkansas  City,  Kans. 


0     * 

'^Tourth  Senior  Award— $1,000 
Jim  Powers,  Lubbock,  Texas 


First  Junior  Atcard— $4,000 
Gerald  Grabcheski,  Elizabeth,  N.  J. 


Second  Junior  Award— $3,000 
Bill  Keyser,  Perrysville,  Pa. 


Third  Junior  Award- $2,000 
Bill  Endow,  Hood  River,  Ore. 


Fourth  Junior  Award— $1,000 
Bob  Relyea,  Delmar,  N.  Y. 


FISHER  BODY  CRAFTSMAN'S  GUILD 

Sponsored   by   Fisher  Body  Division   of  General  Motors 

General  Motors  Building,  Detroit  2,  Michigan